Collin Myhre
3D Artist / Character Modeler
3D Artist specializing in characters, props, and creatures.Expert user of Blender, and highly proficient in recreating 2D concepts as 3D game-ready assets.If you're interested in working with me, take a look at my resume and send me an email.
SemiSpri
Cadence - Crypt of the Necrodancer
Gaige - SnuffyMcSnuff
Nature Spirit - VioletSpectrum
Bugsnax 3D Remake of Promo Art
Finji 3D Remake of Splash-Art
Lydia - VioletSpectrum
Swimsanity
Nausicaä
Before Your Eyes Character Concept 3D Recreation
August - Dorothy Whisler
Death's Gambit 3D Game Asset
A.C. Mobile Asset - WanderNoct
Bombergrounds 3D Remake of Promo Art
Curious Mermaid
Curious Mermaid



This is a model made for the #mermay 2021 art-prompt. This was sculpted, modeled, rigged, textured, and rendered in Blender 2.92
Bombergrounds 3D Remake of Promo Art

This is a 3D re-creation of promo art for "BomberGrounds" by Gigantic Duck games. The focus was on creating low-poly assetsMade with Blender
A.C. Mobile Asset

This is a quick asset based on a design by WanderNoct https://twitter.com/WanderNoct
The focus was on creating a vibrant asset that could be used in a mobile setting.Made with Blender
Death's Gambit 3D Game Asset

This is a game-ready Death's Gambit themed character asset made as fan-art.Made with Blender
August

This is a quick 3D re-creation of a character designed by Dorothy Whisler https://twitter.com/cozycorner_illo
Made with Blender
Before Your Eyes Character Concept 3D Recreation

This is a 3D re-creation of a concept from "Before Your Eyes" by Goodbye World Games. The focus here was on procedural & loopable shader animations. These are all largely driven by noise textures and vector displacementMade with Blender
Lydia

This is a quick 3D re-creation of a character designed by Violet Spectrum. https://twitter.com/violetspectrum)
Swimsanity

This is a 3D recreation of promo-art for SwimSanity (a game by Decoy Games). Sculpt, retopo, rigging, and rendering were done in Blender, and texturing was done in Substance Painter. Timelapse Video was made using my custom python Blender addon "Timelapse Tool"
Nausicaä




Simple game-ready character model based on the wonderful Hayao Miyazaki film, "Nausicaä".
Finji 3D Remake of Splash-Art

This is a 3D re-creation of the Finji splash-art designed by https://twitter.com/sleeprealms
All the characters as well as the environment were modeled, textured, and rigged using Blender.
Bugsnax 3D Remake of Promo Art

This is a full 3D re-creation of Bugsnax promotional art. All character assets were made to be game-ready, while matching the 2D art as close possible.Made with Blender
Nature Spirit





Original design by VioletSpectrum https://www.instagram.com/violetspectrum/
Sculpted, Modeled, Rigged, and Textured in Blender 2.92
Gaige - SnuffyMcSnuff

This is a game-ready 3D model I made of SnuffyMcSnuff‘s (https://twitter.com/SnuffyMcSnuff) Gaige artwork. They’re a fantastic artist, please go follow them!
Cadence- Crypt of the Necrodancer

This is a game-ready 3D model of Cadence from Brace Yourself Games' fantastic roguelike rhythm game Crypt of the Necrodancer. I've been dying to make some fanart of this character ever since I saw the release trailer years ago.Modeled, Rigged, and Rendered in Blender 3.4. Textured in Substance Painter. Timelapse Recorded using my custom addon Timelapse Tool
SemiSpri

This is a game-ready 3D model of the OC of artist SemiSpri. They're a wonderful streamer with an incredibly positive community and I highly recommend checking them out.Modeled, Rigged, and Rendered in Blender 3.5 Textured in Substance Painter

Collin Myhre
3D Artist / Character Modeler
📍 Minneapolis, MN, USA
Willing to Relocate
Summary
3D Artist, specializing in character modeling. Expert user of Blender, and highly proficient in recreating 2D concepts as 3D game-ready assets
Skills
Fast Learner (can pick up software packages and workflows quickly)
Advanced 3D Modeling and Texturing
Game Animation
Character Rigging
Programming and Scripting (C++, C#, Java, Python)
Shader Development
Software Proficiency






*-Blender -Unity -Unreal -Substance Painter -Photoshop -Clip Studio
*
Work Experience
3D Artist
Coal Car Studio
Designed, modeled, rigged, and animated characters for Fruit Golf. (shown in Vancouver Siggraph 2022 demo)
Contributed to establishing the look, and tech budget of the models
Wrote custom VR shaders in UnityCG
3D Artist
Wild Gamut
Responsible for character modeling, prop design, rigging, texturing, animation, for an unannounced project
Freelance 3D Artist
Self Employed
Created character assets for several miscellaneous game projects
Education
Stylized Characters in 3D Course
Hannah Kang - CG Masters Academy
Worked with DreamWorks artist Hannah Kang on developing stylized character models based on 2D concept art
The 3D Artist's Coloring Book
Thomas Smith - Stylized Station
Learned the ins and outs of creating stylized materials (hand painted and procedural) using Substance Painter
Art of Effective Rigging & 3D PBR Character Creation
Pierrick Picaut - p2design
Worked through every step of a PBR 3D character pipeline from concept to fully rigged and textured game asset
Incomplete BA in Computer Science
Augsburg University - Minneapolis MN
Developed a skill in programming which has been useful in learning other relevant skills like add-on creation and shader development
Other Accomplishments
Wrote a commercial Blender add-on to record timelapse footage of the project (TIMELAPSE Tool)
Had a winning submission to an art show with a few hundred purchases of my prints
Won a staring contest with my computer screen while working on a 3D model